Biography

Hello and welcome to my website!
Let me introduce myself. My name is Arjen de Jong, better known as NightEye. I was born in Groningen, The Netherlands, February 11th 1987.
When I was about 11 years old, I was already making levels for the über-game of that time: Half-Life
I modeled maps using Valve Hammer, and made my own textures with Photoshop or Paint. Together with my nephew, we created a whole series called Bosnia, which - ofcourse - was never quite finished.

When I discovered CarCAD, I began editing excisting NFS3 models. Making a Volvo out of the BMW M5, etc. When some day my favorite car - the Ford Focus - was uploaded on NFSCars.net, I began to modify the textures to my liking. Slowly beginning to learn more and more about vertices, faces, UV-mapping, etc.
A little while later, I began to model a tank in CarCAD. I must say it looked OK for that date, but it was far from perfect. The textures were ugly as hell, and the UV-map was really messy. Then, I got to know ZModeler v1.05 (I believe), and did a tutorial by Oleg M. In a few days, I had modeled my very own BMW E46 3 series! Whoohoo!
So, I finally could model cars for NFS3! But in the mean time, NFS4 already came out, so I started making models for NFS4. My first car was Tamiya's RC model, the 'Blazing Star'. Almost half a year later, I released my first real car: an AC Cobra 427 (1966). With almost 12000 tri's, this was a massive model for that time.

A long time had passed. Learning more and more in ZModeler, I gained more and more experience with modeling. I decided to learn how to render, to show the real beauty of my models I got a copy of Rhinoceros 1.0, and made my first real renders. Rhino isn't built for rendering, atleast version 1.0 wasn't. That's when LightWave came into my world! I got a demo and played with it for weeks, until I finally had a nice little image of one of my models! Rendering became easier as time past by, and the renders got nicer.

One day, I decided to learn how to model. I did some BMW M3 tutorial from LWG3D.org, and quickly I knew how to model a highpoly model. After the BMW M3, I began modeling a Subaru Impreza GT - which I lost two or three years ago during a harddisk crash . I tried lowpoly modeling too, with a Mercedes-Benz CLK 230 Cabrio. Not a big succes. It was horror, and I definately preferred ZModeler over LightWave back then.
I don't know why, but I think it was the LWG forums that made me model in LightWave. From that time, I haven't touched ZModeler anymore to model. Only to view KvH-DeSiGn's models and to export my old models to LightWave.




Last update: September 30th 2008